Dirtside II. Summary of the Game; What You Think of the Game; Online Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or “future history”. The system covers. Dirtside II is an SF micro-armor miniatures game by Ground Zero Games (GZG) of The FMA die-roll system also solves one of the problems of miniatures rules.

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Place “subscribe gzg-l” in the body of the message, and send it to majordomo csua. Probably one of the best sets for the money. The attacker has to make a spotting roll to uncover any OP. Each player moves an entire unit. I have played Sci-Fi miniature battles for years.

I never unfortunately came to terms with Games workshops alien cultures so my games remained strictly human and involved imperial troopers and marines against rebel troopers. At least that’s how it affected me.

Part 1 of rules pdf?? | Dirtside II | BoardGameGeek

Most of the time, the regular interrupt firing rules should still be used — Overwatch is intended to cover some of the exploitable loopholes in the move squence. Players take the roles of “Combat Group Commanders,” leading ad-hoc battle formations composed of multiple platoon-sized elements.

If excessively worn, they will be marked as “tray worn. Errata, questions and answers, and variant rules. I knew that abstract solutions were no longer possible. Miniatures – Sci-Fi – Rules. DS2 is quite different. It is a nice sci-fi micro armour game though, and comes with its own points and vehicle construction system. After several hours of oohs and ahhs opening boxes of figures I had totally forgotten I ownedI opened a box and there they were.


Dirtside II House Rules

Uncle Brian May 5, at 6: If any of rulse tests kick the Morale below RO, the unit simply disperses, or surrenders. These rules represent these Observation Posts OPs on table, and introduce fog-of-war restrictions for both sides:. Therefore, the following is used: If you fail your morale check, keep testing until you pass.

Ski May 6, at 4: If you have any questions or comments regarding grading or anything else, please send e-mail to nobleknight rukes. I’ll be looking for a used copy of TW soon enough! A points system allows competing forces to be compared, and a vehicle design system allows players dirtsidde add innovative vehicles.

Designed for use with 1: It can pass a rally check and do whatever the overall HQ player wants it to do. Lightly used, but almost like new. However, the game does need you to put down counters, something that doesn’t appeal to everyone. Keep rolling past the third confidence drop.

Finally the Ground Zero Games figures became the Imperial guard grunts. Combat is bloody and quick. He had always been an inventive sort so I picked up a set to read. The rules could be used for any thing from WWII to the future.


Groundside combat in a far flung future.

Boardgame counters are punched, unless noted. Expensive, but worth it. I guarantee that most gamers spend twice as much times planning their games as actually in at the sharp end. Very well used, but complete and useable. There is no perfect vehicle. As a result of some untimely wars in which real people die and sometimes are known personally or even friends, the ultra modern scene can start to be uncomfortable.

Newer Post Older Post Home. I suppose its what you call a Condor moment. The model designs however were superb, particularly the space marines. The platoon remains at BR. But while the rules seemed difficult when I read through them, they were very easy to learn by playing. I’ve also played with it for a s Cold War game – it worked well and was fun. Now Mike I knew from way back in the days of wargaming with Airfix figures.

Dirtside II | Board Game | BoardGameGeek

Ok people still died but it felt much more remote. It’s also kind of generic, without dirfside lot of the special sci-fi rules that TW has. When only one condition is listed, then the box and contents are in the same condition. My armies were organised and equipped and the battles began. Out came the box.